•7-Snow
Developer: Poppermost
Release Date: TBA 2014
Link: Snow site
◘When it leaves early access, Snow will be a free-to-play open world snowboard and ski winter sports game set on a huge explorable mountain. Microtransactions based around licensed real-world gear will keep the game afloat while players carve up the slopes, swapping tricks on the mountain or competing on preset courses of ramps and rails.
Developer: Poppermost
Release Date: TBA 2014
Link: Snow site
◘When it leaves early access, Snow will be a free-to-play open world snowboard and ski winter sports game set on a huge explorable mountain. Microtransactions based around licensed real-world gear will keep the game afloat while players carve up the slopes, swapping tricks on the mountain or competing on preset courses of ramps and rails.
•3-Project CARS
Developer: Slightly Mad Studios
Link:The Project CARS site
◘It’s been a long time since the PC had a platform-defining racing sim in the vein of the Xbox’s Forza or the Playstation’s Gran Turismo. Project CARS might just be that sim. Unconventionally funded by a community who can pledge money and purchase tool packs to contribute to the game, Project CARS supports Oculus Rift and TrackIR, has 35 locations to Gran Turismo’s 27 (all with full day/night cycles and dynamic weather), and is already streaks ahead of the so-called ‘next-gen’ Forza 5. As you can see, it looks gorgeous.
Developer: Slightly Mad Studios
Link:The Project CARS site
◘It’s been a long time since the PC had a platform-defining racing sim in the vein of the Xbox’s Forza or the Playstation’s Gran Turismo. Project CARS might just be that sim. Unconventionally funded by a community who can pledge money and purchase tool packs to contribute to the game, Project CARS supports Oculus Rift and TrackIR, has 35 locations to Gran Turismo’s 27 (all with full day/night cycles and dynamic weather), and is already streaks ahead of the so-called ‘next-gen’ Forza 5. As you can see, it looks gorgeous.
•2-F1 2014
Developer: Codemasters
Release Date: TBA
◘That’s a picture of F1 2013, because the surely-inevitable sequel has yet to be announced, technically. Codemasters have talked about future editions, though, saying that any future F1 games will be built on “next-gen” hardware. That means they can use more of our PCs’ latent power to render more realistic physics and volumetric tyre spray and the like. We can, of course, expect lots of fine licensed cars and tracks to race on, and an updated ruleset to reflect the latest frivolities of F1 lawmaking.
Developer: Codemasters
Release Date: TBA
◘That’s a picture of F1 2013, because the surely-inevitable sequel has yet to be announced, technically. Codemasters have talked about future editions, though, saying that any future F1 games will be built on “next-gen” hardware. That means they can use more of our PCs’ latent power to render more realistic physics and volumetric tyre spray and the like. We can, of course, expect lots of fine licensed cars and tracks to race on, and an updated ruleset to reflect the latest frivolities of F1 lawmaking.
•1- Watch Dogs
Developer: Ubisoft
Publisher: In-house
Release date: Spring 2014
Link: Watch Dogs site
◘Though in recent years, Ubisoft has been happy to milk the Assassin’s Creed licence until its ruddy teats squeaked, let us not forget that the space-wizards-thru-history mega-franchise was born of huge creative risk: a new IP that cost so much develop that, rumour has it, sales didn’t cover the cost of development until its sequels were on shelves. Now, the same gigantic studio, Ubisoft Montreal, has unveiled Watch Dogs - a game with no smaller a scope than Assassin’s Creed, combining the complex sedition of information warfare with brutish third-person action and, it is suspected, with some sort of clever multiplayer/singleplayer crossover. It’s not only a showcase for the kind of polygon-crunching power the cutting edge PC can generate (finally loosed from the shackles of last-gen cross platform releases) but it also establishes a fiction that Ubisoft hopes will see it through the next decade.
Developer: Ubisoft
Publisher: In-house
Release date: Spring 2014
Link: Watch Dogs site
◘Though in recent years, Ubisoft has been happy to milk the Assassin’s Creed licence until its ruddy teats squeaked, let us not forget that the space-wizards-thru-history mega-franchise was born of huge creative risk: a new IP that cost so much develop that, rumour has it, sales didn’t cover the cost of development until its sequels were on shelves. Now, the same gigantic studio, Ubisoft Montreal, has unveiled Watch Dogs - a game with no smaller a scope than Assassin’s Creed, combining the complex sedition of information warfare with brutish third-person action and, it is suspected, with some sort of clever multiplayer/singleplayer crossover. It’s not only a showcase for the kind of polygon-crunching power the cutting edge PC can generate (finally loosed from the shackles of last-gen cross platform releases) but it also establishes a fiction that Ubisoft hopes will see it through the next decade.